Process Overview


This is my reference for Model 1 -- the Incense Burner, This photograph was taken during my previous trip.

This is my model blocking.



This is my finished model. I added the railings, curved roof sections, decorative structures, and the supporting legs. 



I have UVED the model as well. I chose to use two UVs because decorations are much smaller than the main sections.


I used the Substance Painter's smart materials function to make my model's texture.

This is my Shaded and Textured Model 1 -- the Incense Burner's turntable render.


This is my Wireframe Turntable Render.


This is my Model 2's reference, this reference is not my own creation, I collected it from artist : ArtStation at the pinterest.


I finished the main shape of the radio model.




I completed the modeling of the radio. All major shapes and details are now in place.


After that, I unwrapped UV of the model as well. I tried to create clean UV islands, avoiding stretching.



And then, I painted the base colors, metallic values, surface details and so on for the radio model.


This is my Shaded and Textured Model 2 -- the Radio's turntable render.


This is my Wireframe Turntable Render.



This is the reference of my Model 3, this reference is not my own creation, I collected it from artist : Little Demian at the pinterest.


This is the start of my machine model. In fact, it could be considered as middle-finished state, because I had already spent about three hours on it before.


I completed the base section of the model, make it ready to uv.


I uved the model properly and try to create clear uv islands for texturing.


In this stage, I completed the texturing and material processes of the model using Substance Painter. And there are some problems in my Previous UV, so I have to rewrap some sections' UV.



This is my Shaded and Textured Model 3 -- the Machine's turntable render.


This is my Wireframe Turntable Render.



Thanks for reading my Blog and the overview of my modelling process.

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